

However, both of these require protection from the other members of your team, lest they become vulnerable and die before actually doing anything. The final two classes are the Chucker and Blaster, which come equipped with explosives, making them effective against clusters of enemies. The former utilises ranged attackers while the latter has a flamethrower. Amongst these are the Launchers and Scorchers. Gunners carry rifles and serve as fodder so you can move your more powerful characters to the front. The unit types are precisely what you'd expect, each with their own strengths and weaknesses. The victor gets to decide where to attack next. Chaos and Havoc pick what soldiers they want to use then duke it out.

The final group composition is made of two commandos, which have a greater selection of controls available. Three of these set teams have five soldiers with various weapons. Before fighting, each side picks one of four sets of prearranged squads. Battles themselves are also fairly basic. You can jump into battles instantly, although there's also an option to play on a large, extremely simplified, RISK-type map in campaign mode. Players take control of either General Chaos or his nemesis General Havoc as each team tries to capture their opponent's capital city. Its one of the founding fathers of the genre and a lot of RTS details we're now all familiar with made their premier here.

I'm a huge strategy fan, so imagine my delight when I was chosen to review General Chaos for the Sega Megadrive. You can jump into battles instantly, although there's also an option to play on a large, extremely simplified, RISK-type m." "I'm a huge strategy fan, so imagine my delight when I was chosen to review General Chaos for the Sega Megadrive.
